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Time Stopper
Description
A first person shooter designed to bring to life a slow motion mechanic. players will learn to master the mechanic and challenge each others final score by destroying all targets.
Platform:
PC
Engine:
UDK 4
Duration:
2 months
Team Size:
1
Role:
Level Designer / Programmer
Responsibilities
Time stopper was designed to include matrix moments with level design. mechanically simple, I designed this game with replayability in mind adding a simple scoring system. the three targets in the game was a regular billboard which was designed as a simple no risk target, A timed billboard which appears and vanishes quickly and a moving target which will kill you on impact. The goal of the game was to abuse its slow motion mechanic to score as much as you can. My design goals were as followed.
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Ensure that the slow motion was used as much as possible.
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hitting enemies with the bullets must feel good.
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when entering slow motion, everything will need to be slowed.
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create moments which are impossible to complete without slow motion.
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to help them focus on shooting, take movement away from their control using ramps/pitfalls.
![]() Starting frame | ![]() Side To Side Movement |
|---|---|
![]() Green Guides | ![]() Timed Target Spawning |
![]() Slide Zone | ![]() Pit Zone |
![]() Pit Zone 2 | ![]() Mid Air Shooting |
![]() Dangerous Target | ![]() Game End |
Screen Shot

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