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Portfolio

Skull And Bones

Skull And Bones

Technical Designer

Skull and Bones is an upcoming action-adventure video game developed by Ubisoft Singapore and published by Ubisoft. The game is set to be released in February 2024

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Third Eye

Third Eye

Level Designer / Mechanics Champion / World Builder / Sound Designer

Third Eye is a horror puzzle game where players have an ability to separate their mind and body. Players will use their spirit to solve a variety of puzzles and learn about the history of the facility,

Guardian Anchor

Guardian

Environment Designer / Programmer
Sound System programmer

An Oculus Vr kaiju fighting experience designed to mimic the filming of shows such as power rangers. The action game packs interactable buildings and special fighting moves to help you defeat the kaiju and save the day.

Time Stopper Anchor

Time Stopper

Level Designer / Programmer

A first person shooter designed to bring to life a slow motion mechanic. players will learn to master the mechanic and challenge each others final score by destroying all targets.

Pinata Factory Anchor

Pinata Factory

Game Programmer
Sound System programmer / Designer

A HTC Vive game which simulates a Pinata factory quality assurance worker. Players get to distress and enjoy destruction of the pinatas.

The Escape Anchor

The Escape

UI Designer / programmer

A stealth game where you play a young child attempting to escape a Mexican underground drug factory. Players sneak around the base avoiding sentries and gathering items to help with the escape.

Atom Anchor

ATOM

Lead Designer 

A tower defense game where players are given a set of towers which are linked to railways. Players will strategically place their turrets to help the player move forward and protect the base at the same time.

Into The Woods Anchor

Into The Woods

Lead Designer / Artist

A cooperative platform game where you play as siblings attempting to escape the forest using a magical orb that allows them to tether to special vines. 

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Pilgrimage

World Designer 

Pilgrimage is a world building exercise where we were to design and build a world with a compelling setting and structure. In the world of Pilgrimage, a professional hacker steals blessings from its citizens. blessing is the main currency of this world which can only be generated by the virtual pope.

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