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Third Eye
Description
Third Eye is a horror puzzle game where players have an ability to separate their mind and body. Players will use their spirit to solve a variety of puzzles and learn about the history of the facility,
Platform:
PC
Engine:
Custom
Duration:
8 months
Team Size:
7
Role:
Mechanic Champion / Level Designer / Sound Designer / World Builder
Responsibilities
As the mechanic champion, My role is to specify the matrices and build levels that would exploit the mechanic to its full potential. As the level designer, I am responsible for the designs for the Hub and level 2 . As the sound designer I am in charge of editing and planning all sound within the game. Finally as the world builder, I am in charge of conveying the world to the audience through the level setting and prop design. As such the main goals for this project are as shown below.
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The matrices must be clear and concise.
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Puzzles must use the spirit form to complete.
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Every ingredient must add to the horror feel.
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Use sound design to invoke feelings of dread.
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Reduce ludo narrative dissonance.
![]() ThirdEyeBrotherBear | ![]() ThirdEyeSpiritForm |
|---|---|
![]() ThirdEyeLocker | ![]() ThirdEyePrisonCell |
![]() ThirdEyeMoment | ![]() ThirdEyeLoadingScreen |
![]() ThirdEyeVent | ![]() ThirdEyeEugenTheScientist |
![]() ThirdEyeHideAndSeek | ![]() ThirdEyeExitElevator |
![]() ThirdEyeDecontamination Chamber |
Screen Shot
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